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Mar. 20th, 2009

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A Review of Book VI: Mooncalled

Book III of 2009: Moon Called

  • Rating: 3 stars out of 4 (Enjoyed it, recommend it, will read it again, won't buy it if I lose it/willing to sell it)
  • Author: Patricia Briggs
  • Mass Market Paperback: 304 pages
  • Publisher: Ace (MM) (Jan 31 2006)
  • Language: English
  • ISBN-10: 0441013813
  • ISBN-13: 978-0441013814
  • Product Dimensions: 16.8 x 10.7 x 2.5 cm

Moon Called by Patricia Briggs is a piece of fiction featuring the fae, werewolves, vampires and one skinwalker named Mercy Thompson. I'd classify the novel as being fantasy, but I'm sure librarians would hyphenate the genre because it's set in current day. The cover features a sexy brunette, but the novel focuses more on the personality and interpersonal relationships between one very unique and extended family and an open secret that will soon be revealed.

The story surprised me. Not only is Mercy a likable character; her family (and associated politics) makes for very interesting reading. The story begins simply enough -- a stranger comes to Mercy's car shop looking for a job. Mercy, as is later proven in the novel, likes to take in strays. She has a lot of very interesting friends, like Adam, her next-door neighbour who's also the Alpha wolf of the local pack; and Zee the gremlin from which she bought the shop.

Once the action starts in this novel; it doesn't stop. However, the novel departs from the more typical action-adventure in that she doesn't do everything herself, and she's not afraid of running away. Along the way, Mercy deals with a few longstanding personal problems that are ... somewhat unique to being a skinwalker living amonst werewolves. This romantic sub-plot tends to make the characters more real and the details of the story more ineresting.

The magic of the book is relatively subtile (if you don't count the witches); Mercy can shape change, as can the werewolves, vampires dominate and gremlins have ... a way with metal if Zee is any example of their kind. Since the novel follows tradtional steriotypes, the reader is lulled into a sense of familiarity that provides a stable background upon which to build a better plot.

The story is all about the pack; the family. The standard werewolf trope is as good as aliens for exploring the taboos and intricies of relationships. Mercy's relationship to her neighbour, Adam and his pack. Her relationship to her foster-family, and his pack. Her relationship to her birth family, such as it is. And her relationship to the community. She's well liked, and the alliances formed from being a good neighbour, and a good person, come in very handy when her life's in danger. The story is about her, and what she'll sacrifice to keep her families safe.

Werewolf Alphas (leaders) are dominant. The story teaches us that Mercy is not of the pack, not of any pack; and yet she feels and obeys (albeit reluctantly) their dominance. She is argumentative, stubborn, and definitely her own woman. That said, she also realizes her limits and actually likes the challenge and the action the story provides.

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A review of books III-V: The Sandman

I read the first three graphic novels in the Sandman series in order. I've heard a lot of people talk about the Sandman, and read a fair number of reviews of Gaiman's work; but until recently I never seemd to get around to reading these very popular graphic novels.

Book 1: Preludes and Nocturnes
Trade Paperback
November 17, 1999
240 Pages, 6.71 x 10.21 x 0.46 IN
1563890119
9781563890116

Writer: Neil Gaiman
Artists: Sam Keith, Mike Dringenberg, Malcom Jones III
Letterer: Todd Klein
Colorist: Dave McKean
Recoloring: Daniel Vozzo
Introduction: Paul Wilson

When I saw the title I thought this was a pre-quel; but it's actually the first book of the series, collecting issues 1 through 8 of the comic book. The story introduces us to the Sandman, the primary character of the series, and his current predicament. We follow the Sandman, and a few unconnected inviduals who are directly harmed (or at least changed) by his predicament. The stories are slow-paced and lead the reader to question the character, his powers, and the world in which he lives.

Gaimen guides the reader through the stories, slowly building a friendship between the reader and the Sandman; an enigmatic figure who's motives should be difficult to understand, but who's predicament seems to simplify everything to the point of clarity. Slowly you learn that Morphius (the Dream, the Sandman) has limits, some self-imposed, and some not. These limits mirror those of the reader; but only in form. The Sandman is a creature that stands amonst the minions of Hell without fear; but then he is from the same universe as John Constantine--a man who has no power except the deals he strikes, and the deeds he performs.

The first book is aptly named for its purpose is one of introductions. We are introduced to the universe in which Morphius lives. This universe is higly limited at first, but slowly expands as the stories progress. We meet various people and quickly learn how much effect Morphius has on their lives; even though he doesn't know them or they him. And lastly, we learn that this is only the begining.

Book II: The Doll's House
Trade Paperback
September 29, 1999
256 Pages, 6.48 x 10.15 x 0.44 IN
DC Comics
0930289595
9780930289591

Writer: Neil Gaiman
Artists: Mike Dringenberg, Malcom Jones III, Chris Bachalo, Michael Zulli, Steve Parkhouse
Letterer: Todd Klein, John Constanza
Colorist: Robbie Busch
Covers: Dave McKean
Introduction: Clive Barker, Neil Gaiman

The second book introduces us to a much-loved character: Death. There are almost more reviews and opinion pieces online about Death than there is about Morphius. Death is not the giant skeleton draped in black and carrying a sythe, instead she is a young woman, dressing in black with wild black hair. The character plays a very important part in Book II: namely as a sounding board for Morphius as he recovers from his ordeals experienced in Book I. This simple show of consequences to a character impressed me greatly. Serially published stories (be they comics or short stories) often do not include long-ranging consequences. And very rarely do they make stories out of the consequences.

Doll's house is an assortment of barely-connected stories. The feeling of this disconnection is made even stronger since Book I is a contiguous story; Book II is a series of short stories with the same general theme: the importance of dreaming. Each story is worth reading indvidually, but combined do not quite make a singular tale. Instead they expand Morphius's universe: introducing us to more of his family, and explaining the politics at various levels of his society.

Book III: Dream Country
Trade Paperback
September 14, 1999
160 Pages, 6.66 x 10.18 x 0.32 IN
DC Comics
156389016X
9781563890161

Writer: Neil Gaiman
Artists: Kelley Jones, Charles Vess, Colleen Doran
Inker: Malcom Jones III
Letterer: Todd Klein
Colorist: Robbie Busch, Steve Oliff
Covers: Dave McKean
Introduction: Steve Erickson

In Book III Gaiman takes us through time, we learn what it means to be an immortal and when compared against humans it makes the concept a cold and conceited one. In this book, Morphius is not the common element; instead it is the dream. The stories are indivudal and as disjointed as they are from Book II. By now Morphius has almost become the story teller rather than the main player in the story, and rather than relegate him to the position of narrative, he is either used to introduce the story, play some minor part, or is simply not recognizable in the story as anything more than a powerful dream.

A Midsummer Night's Dream (issue 19), one of the stories in Book III won the World Fantasy Award for best short fiction in 1991. This tale in particular shows the strong differentiation as Book III is more a series of fantasy stories than horror and suspense. While there is still something untold, the feeling of an unfinished story, Book III concentrates on providing more history for the current day Morphius while almost simultaneously giving the feeling that time is meaningless to the Morphius.

Overall

Rating: 3 stars out of 4 (Enjoyed it, recommend it, will read it again, won't buy it if I lose it/willing to sell it).

The Sandman was a 75-part comic book series which has been reprinted serveral times as a collection of graphic novels. The stories range from bizzare to touching to horrific; all told with the same care and concentration. I really enjoyed reading the first three books and have been contemplating either borrowing or purchasing the remaining 8 books in the series.

Jan. 19th, 2009

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A Review of Book II: The Pyramid Scheme

The Pyramid Scheme (Book 1)
This is the second book I read in 2009. It took a bit longer to read (almost 2 weeks) than I thought it would, and longer to post the review... but it's here now and I'm already on to reading books 3 and 4 of the new year. To read 50 books this year I have to read 4 and a bit books a month. Here goes.
  • Rating: 2 stars out of 4 (Enjoyed it, recommend it, won't read it again, won't buy it if I lose it/willing to sell it)
  • Author: Dave Freer & Eric Flint
  • Mass Market Paperback: 512 pages
  • Publisher: Baen; Reprint edition (February 2003)
  • Language: English
  • ISBN-10: 0743435923
  • ISBN-13: 978-0743435925
  • Product Dimensions: 6.6 x 4.1 x 1.2 inches
Every once in a while a novel can be two things, serve two masters - and do it well. The Pyramid Scheme, by Dave Freer & Eric Flint, is one such novel.

Fantasy is difficult. Too often it leans heavily on the myths of lore without adding, or contradicting its base. Rarely does it so change its pragmatic and known heritage so as to cause librarians to quibble when trying to classify it.

Stories set in Mythological Greece are no different from stories set in Arthurian Britain in that their structure is almost pre-determined, and their outcome easily guessed by the attentive reader who's perhaps, read too much of the genre and is looking for something different. Traditionally speaking, mythological Greece is ruled by the petty tyrants on Mount Olympus and the story is set amidst the struggling humanity, often aided by a half-god, or at least one so favored by some of the gods as to make a difference.

The Pyramid scheme combines the presence of an alien device that won't stop growing, the mystery of disappearance of a select few within the device's ever-growing sphere of influence, and a version of Mythological Greece and Egypt that are both familiar and yet changed in very important ways. The adventurous romp through what should be familiar territory explores the dangers of current-day people trying to live in the ancient world (with slight changes made to their equipment to avoid giving guns to Odysseus and his band of noble and surley brigand adventurers).

Along the way the group is forced to work together. While their interactions are a bit stereotypical, the individuals are sufficiently susinct to avoid sounding like the author in four to six different guises. The language barrier is overcome fairly early in the novel, but the inital attempts at communication are interesting and used to the benefit of both sides; for while the newcomers of our current-day adventure are willing to work together -- the adventurers of Mythological Greece are not nearly so trusting.

As with the more traditional mythological fantasy stories, it's the adventurers versus the gods; but in this case the gods aren't quite themselves. While they are the same scheming, petty-minded, tyrannical, over-bearing and ridiculously powerful individuals we've all come to remember and laugh at -- there's something wrong, and it's up to the current-day adventurers to figure out what's going on. The humor is subtle at times and filled with bad puns and worse misunderstandings at others. The odd-handed combination had me expecting the current-day adventurers to meet up with either Bob Hope or Bing Crosby; especially when the party takes a ride to Egypt. Unfortunately the novel does have a few musical numbers, but from the description -- Bob Hope sings much better than any who tried (other than the Sirens that is).

Granted fantasy comedy may not be the most complicated or deep set topics to read, but it does provide a light and fun alternative that never quite takes itself too seriously. The themes of this novel are difficult to determine. One could say that stereotypical are examined and (a few) debunked; but in reality that would be giving credence to something meant to be enjoyable and funny rather than educational. The authors do provide a list of the gods and heroes that our current-day adventures meet, and therein they are careful to explain where and how artistic licence was used, cracking Mythological Greece like a sledgehammer against a watermelon. The result is tasty, but very messy.

Dec. 28th, 2008

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A review of book I: WebMage

I haven't done one of these in a while.

Web Mage (Ravirn Book 1)
by Kelly McCullough (Author)
Rating: 2 stars out of 4 (Enjoyed it, recommend it, won't read it again, won't buy it if I lose it/willing to sell it)
* Paperback: 320 pages
* Publisher: Ace (July 25, 2006)
* Language: English
* ISBN-10: 0441014259
* ISBN-13: 978-0441014255
* Product Dimensions: 6.7 x 4.2 x 1 inches

As the title suggests, the novel "Web mage" is a mixing of myth and technology. The novel fits squarely between science fiction and fantasy -- making its exact categorization difficult. Set in something akin to the current day, the Fates (Clotho, Lachesis, and Atropos) use their own version of the internet to provide themselves and their over-large families the abilities of teleportation and mass communication. Their magic is "coded" like programs, and run with the help of their familiars - goblins (laptops) and trolls (mainframes).

The story unfolds from somewhere between the first person of the main character, and the third person of the spectator. The author often gives us the main characters thoughts as well as brief descriptions of the reactions of others around him. The informal style of writing used in this novel lends itself to quick familiarization with the main character and a presumed understanding of the world in which he lives. Fortunately, the author is skillfully able to modify that world view, explaining how new things work and correcting the main characters misconceptions as he learns the truth. Our sympathy and understanding of this fictional world is greatly assisted by the fact that Ravirn's world and ours only differs slightly under the surface.

The story is reminiscent of a coming of age tale -- Ravirn is a screw-up, bright but unfocused. He is placed in an untenable situation, and in the act of extracting himself he finds love, friendship, and wisdom. Effectively, he grows up. The story is made interesting by several turns of Fate; no that's not a pun--the three Fates are actual characters in the book. They have their own goals and plots, and Ravirn is a favored grandson of Lachesis, and a near-nemesis of Atropos. Atropos proposes a deal that Ravirn must turn down or go against everything he holds dear.

But his saying no is just the start of the story; what happens next is the interesting part.

Its secondary theme is that of self determination and free will. While subtlety applied, it is a theme that is briefly explored and used as much as a plot device as a contemporary idea. While not applied in a contemporary way, the goblins and trolls in this world are far more than just objects. And while the term "familiar" is one to which all fantasy fans should understand--we learn that in this world it means something far more than what we assume.

As the first book in a series, it is a stand-alone story that introduces you the main characters, and the world. It is a setting of discord and strife, and Ravirn is determined to make his place in the world, while Atropos tries to maintain order in her own way. While the author relies more on dialog and allowing the reader inside Ravirn's mind more than description, it is still a well written novel.

There are currently three books available in the series in paperpack (CodeSpell, Cybermancy) and one coming in May of 2009 (MythoOS), and one due in June 2010 (SpellCrash).

If you are looking for something fun, slightly different and interesting to read, then I recommend reading WebMage by Kelly Mccullough.

Edited the title, tags and the rating.

Jul. 27th, 2007

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My Library Thing widget

LibraryThing Widget displaying 10 random books from my library
Edited to actually show *my* books, as opposed to 10 random books from Library thing.
Tags:

Jun. 22nd, 2006

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Wil Wheaton was in Montréal

Thursday  (June 22, 2006) was a hot and muggy day in Montréal. I packed and headed downtown for about 11AM. The trip down was uneventful as everyone on the bus and metro seemed to already be in that foggy daze one travels through on hot and humid days. There was a cool wind blowing, but stepping out of the wind, or into the sunlight, reminded you that summer was indeed here.

Once downtown, I went to Peel metro and headed straight for the Infotouriste Centre just southish of St-Cathrine. I picked up a few pamphlets and got in line to get a map. They were surprised to find out I was a local, but said locals often visit to pick up information for guests or friends. For those who've never been the Info Touriste is a great place to get all manner of information about Montréal for free.

Then I walked to Lush. Lush is a great shop that features handmade soap. As I walked in a group of about 20 children (between the ages of 3-5) walked out with their two minders ... it was quite surreal. I love the smell of the place - the scents of blueberries, ice cream, and other sweets mixed with a clean smell that always reminds me of spring. The soap is pilled in odd shapes, some decorated, some cut in cute shapes and others are just arranged around large jutting pieces of uncut soap.

I picked up their travel pack as a gift for Anne Weaton and continued to walk down St Cathrine's. The street was busy with people, mostly office-types, enjoying the weather; but there were a few sportsfans rushing from bar to bar too (or perhaps I should say TV to TV) as the FIFA world cup was playing, and soccer is a big game in Montréal.

I was still pretty early, so I stopped into a little restaurant and had a nice sandwich for lunch. The place wasn't air conditioned, but even just being out of the sun significantly changed the temperature so that I could get comfortable. After lunch I ran to Astro books and picked up my brick of comics. I barely had time to say hi to the folks that work there, I was so rushed. Naturally I left the gift I bought on their counter. I turned around and ran back only to have Paul casually pick up my bag from the rear counter and turn around to hand it to me when he saw me come in. He didn't even break his conversation to do it. I said it then, and I'll say it again: thank you.

I arrived at the Magical Blend shortly before 1PM. I went in, and lucky for me they had the book. I bought a copy of "Just a Geek" and then up to the floor above the store, where I was directed to an almost airless room with some 40 chairs arranged. I chose one of the metal chairs in the back of the room. The hosts were offering bottles of water to anyone that wanted it, and after about a minute sitting there, I could feel why.

There were already a few people in the room, and more arrived slowly over the next 10 minutes. About 1/2 the chairs were plastic lawn furniture and the other half were metal office chairs. There was a simple flat desk and chair at the front of the room and beside it was a fan, osillating and blowing a scant breeze. The room had trellis making up most of one wall on one side and a thin curtain on the other.  Unfortunately two of the plastic chairs collapsed during the presentation - no one was injured, but it sure made me glad of my chair-choice!

As I was waiting a young blond woman sat down across from me. That's Anne! That's Mrs. Weaton! I thought. I've never met either Wil or Anne, but having read his blog for so long, it took just one look for me to recognize her. Two friends (hi [info]sinvraal, hi WAM) came in while I was waiting. Both had made arrangements in their busy lives to come to this event; and it made me wonder if the number of people present (I'd guess around 60) was all the more impressive because it happened at 1PM on a Thursday afternoon; the day before a holiday in Québec.

Around 1PM Scarlet came in and introduced Wil Wheaton. He was greeted warmly with applause. As he spoke I was reminded of storytellers. I've listed to a lot of authors talk and read, and few can do it with the same style and humor as Wil Wheaton. He read three passages from his book, Just a Geek. But he didn't just read from the book. He moved. He used his hands (well, one hand - the other held the book open), and even his body - stepping forward to show enthusiasm, pulling back to show dismay. He was whitty, engaging, and entertaining; and he seemed to be feeding off the energy of the crowd.

At about 2:30 he started taking questions. After the rush of insecurity, a few people did ask questions; and his answers were just as entertaining as his reading had been. I won't even try to parrot his thoughts (or his stories) but for one meager attempt. I love his definion of "geek" - being able to take any topic at least one step further than the common audience is comfortable. There are "geeks" for every topic imaginable. Sports geeks, for example, know all the trivia about their team, and are able to quote stats as easily as the rest of us breath.

As we filed out of the room I gathered what courage I have and stepped forward to tap Ann on the shoulder. "Mrs. Wheaton?" I asked softly. I introduced myself, shook her hand and gave her the gift. I think I said something rather silly about her being a guest too and therefore deserving a gift. My purpose was to hopefully help her like (and remember) Montréal; but my intention was just to get a smile from a visitor. She smiled, she seemed pleased - and so I am happy.

We then all filed out of the room. The organizers regularly handed out water to any who asked, but the intermission was much needed and gave me time to talk to a few people I'd not seen in years. I even remembered to give out my email address (naturally having forgotten to grab a stack of business cards before coming downtown).

We got back in line and slowly made our way back upstairs. The organizers were letting us up in batches. The line to get things signed stretched around the outter edge of the room, with Wil sitting calmly at the table. He chatted with each visitor, gladly standing up for pictures, hugs and handshakes. It was really hot in that room and the fan beside him didn't dent the heat much at all. In line I got to talking with some friends while watching Wil - he was just as engaging signing things and chatting with fans as he was when he presented.

When I finally got up there I had such an attack of ... well, lets just say I got scared. I blurted out my lines and tried to smile. I got a smile back ... and kind words; he agreed to sign 2 books for Anticipation in 2009 to auction off, he accepted a large blue t-shirt from Anticipation in 2009, and he taught me a thing or two about poker. Note to self: Must read Phil Gordon's Little Green Book: Lessons and Teachings in No Limit Texas Hold'em.

As I left (and said goodbye to a friend) I waited around the top of the stairs taking to another fellow. This guy is running RoyalCon this fall. I was hoping to get a minute with Anne, but no luck. I didn't want to break up the conversations she was having, and she was busy with a map on her lap trying to figure out the city. Since I don't give good directions, I just hung back. Then another friend arrived (or two - hi [info][info]grrscary[info]grrscary, hi RD), so I waited until they had been through the line and got stuff signed before heading out.

I was waiting out front of the Magical Blend with a friend when I saw the Weatons depart. They seemed happy; which is, I guess, the best way to end such an event.

My day continued ... but blogging about the Serenity Screening in Montréal later that night will have to wait.

Edited to add: This post's been sitting around on my desktop for a while now. I can't believe I wrote it and then forgot to post! Ah well; pardon the backlog'ed entry folks.
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Feb. 27th, 2006

Alternate02

Excelsior indeed!

If you haven't been following the Big Meow saga, perhaps you should. Diane Duane, on her blog "Out of Ambit" has been talking about the project to bring the third book of a trillogy to the web. Since she cannot find a publisher to publish the book, she is going to publish it herself.

"This is going to be a very interesting experiment, and at the end of it I hope to leave behind, not just a book, but a continuation or expansion of Lawrence Watt-Evans's do-it-yourself publishing paradigm, with a few useful bells and whistles hung on it..."

This has already been well covered by other trusted sources (Boing Boing), but it's a story that has momentum and it's a project well worth supporting!
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Aug. 31st, 2004

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Review: Vacuum Diagrams by Stephen Baxter

Vacuum Diagrams by Stephen Baxter is a series of 22 linked short stories by Stephen Baxter. The short stories fit in between four other books (Raft, Timelink Infinity, Flux and Ring) to make up his Xeelee Sequence future history. Surprisingly, one does not have to have read any of these other books to understand the short stories. The novel was published by EOS, an Imprint of HarperCollins Publishing, in January 1999. with the first paperback printing in 2001. It is a classic science fiction novel, wherein science is a major factor in creating the purpose (or contention) of the tale.

This series of classic science-fiction stories spans eons. Science is a major factor in the plot and characters. The author touches on advanced physics, chemistry and mathematics as well as astronomy and several sciences related to climate and atmospheric studies.

The stories follow the plight of mankind, through a few of its representatives from the opening up of the solar system (with GTU and wormhole technology) through to the destruction of our universe, some 9,997,000 years.

The earlier stories are all about the miraculous discovery of a variety of forms of life - trees with liquid hydrogen for blood, a nanite machine that has acquired sentience; and then humanity meets the Quax and the Squeem. Both are advanced races that first dominate and then are dominated by humanity. The Xeelee are reclusive and dangerous; at times they are depicted as both xenophobic and parental - but without direct representation, we can only go by the opinions of the characters who must deal with the technological leavings of this highly cautious and very powerful race.

Technology is a constant tool - with data desks being like super-powered hand-held (sometimes larger, sometimes smaller) computers that are networked into everything. Communications spans solar systems and travel between galaxies is direct and simple (until something goes wrong, as it does in one story).

Humanity also finds allies amongst the stars. The Ghosts are the primary alien race, with the initial narrator being an ambassador to the Ghosts.

The stories are placed in a web of narration: the Human-Ghost ambassador (Jack Raoul) is watching a series of stories unfold to explain the purpose of the Ghosts latest experiment. The story is bitter sweet, showing that humanity always strives for the best, the brightest; and just as often, it fails. The storyteller is Eve, a simulacrum of Jack's dead wife. She is more than she seems. The stories all have a purpose - to plot human history up to the point in time that Jack exists and then, to go beyond that point.

Future prediction is only a measure of mathematics ("The more computing power, the more detailed a prophecy is possible." Eve p.473) and most of the stories after Jack Raoul's point in time (5,664-10,000,000) are prophecies that the Ghosts hope to change.

Science is fascinating to me, but I cannot begin to second-guess the advanced forms of science and technology presented in Vacuum Diagrams. The technology feels probably - high technology does not directly become a character in these stories, instead it provides the necessary means of locomotion, the setting and the atmosphere. The gadgetry is secondary, providing also the information required to create the conundrum that the heroes must solve (how to save a race that people did not know existed, and thus endangered. How to get off a moon of rock. How to steal technology out from under a super-nova. How to survive a cultural-betrayal and overcome a grand deception.) Each story has a single hero; some are male and some are female. All are strong archetypes of the species - their stories picked primarily because of the hero's achievements; although not all are successes in the strictest sense. Nor are all the primary characters willing heroes.

Stephen Baxter writes very well, combining strong characters, difficult yet not too complicated puzzles and emotions to create very interesting stories. To those unfamiliar with science fiction, the science of the writing may appear dense, but it is never provided without reason. The explanation of an item or a purpose is given only as necessary, and even then only as much as is necessary. These short stories contain paragraphs of science and not pages of explanation of base theories and precepts as some science fiction is wont to do.

Overall, this is not a book I would have chosen. I do not normally enjoy reading short stories. But, because this book places the short stories in the web of a greater tale - I found the series of stories very easy to read. I wish there were more tales about some of my favorite characters, and I certainly will be looking into reading his other books in the Xeelee future timeline story.

Surprisingly characterization is a topic very difficult to discuss. Even our narrators are seen in a short-story style, briefly with little sign of growth or change except through internal monolog. According to Dr. John L Flynn (author of a paper titled: Science Fiction: What makes a good SF Story); "A good science fiction story must have a speculative element that is integral to the narrative;..." Baxter has a constant series of speculative elements; each story revolves around at least one (if not more) and the stories combined have at least one more: the Ghost's project. Dr. Flynn goes on to say: "The speculative element must be an integral part of the story; without it a good science fiction story would collapse." All of the short stories presented could not exist without the speculative elements on which they are based. So again, the definition shows true.

"Good science fiction is all about creating meaningful metaphors and allegories that are reflections and revelations of the world in which we live." (Dr. Flyn: Good Science Fiction) Or as I like to say it: A good science fiction story is a good story in a science fiction setting. This series of short stories certainly qualifies as good science fiction by that definition.

The short stories show humanity's struggle, not just with the universe but with ourselves. Man against nature is the first theme, but a deeper theme Man against himself is echoed in every tale. This is especially visible in tales where the hero is reluctant to take on the role. Even Paul is filled with self-doubt and debates against his conscience.

Favorite Character: Eve
Least Favorite Character: Qux
Would I recommend the book: Yes
Would I read the rest of the series: Yes What I liked: Character interactions, discovery and the feel of wonderment provided whenever the "new" was encountered.
What I didn't like: Humanity's driving need to conquer and control and to destroy what they could neither conquer or control (they called it assimilation).

My Reading Guide Questions:
-=-=-=-=-=-=-=-=
* Which was your favorite short story? Why or why not?
* How did you feel about the bursts of scientific explanation throughout the tales?
* What is good science fiction to you? Do you like it? Why or why not?
* Do you enjoy short stories on average? Why or why not?
* What was your opinion on the multitude of life.
* Stephen Baxter is known to be a NASA basher - did you find evidence of that statement in any of his short stories?
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Jul. 20th, 2004

Alternate02

Review of The Darkness that came before

The Darkness that came before by R. Scott Bakker is the first book in a series of unknown length (probably a trilogy). It was published by Penguin books in 2004. It is a classical fantasy novel wherein the theme is man versus man.

The classical fantasy pits one or more nations against each other with religion and magic as supporting characters. This setting underlines the theme and the author uses several characters to show, not only the state of events amongst the nation, but the predominant religion as well, in the general study of humanity.

The story begins with a society fleeing a cataclysmic battle. They have lost and now hide in a stronghold in the mountains. The stronghold is gripped by plague, and only a boy survives. The stronghold is then found by another group fleeing the aftermath of the battles. They find the boy and raise him as one of their own. Two thousand years later, Anasurimbor Kellhus leaving the only home he's ever known (a monastery deep in unsettled lands) seeking is father. Anasurimbor is a man of special training and philosophy; with the ability to understand cause by studying effect. Unbeatable in combat, he can control and manipulate any he meets as he understands not only what they are doing, but why they are doing it and how to make them do something else. His ability to predict human behavior and amazing speed at learning languages is mystical, although the book points out several times that he does not use magic.

The story splits, detailing the state of a holy war between the Thousand Temples and the Faraim, a cultural group that has inhabited the holy city for a long time. The holy war is seen through the eyes of the Emperor (Xerius), the chief priest (Mathanet), and a lowly schollman and mage, Achamian; who are all separated by space, background and belief. We watch as Achamian looses a spy in Carythusal and is recalled home only to be sent to the Thousand Temples to learn more about the holy war for his school of magic. Xerius sends his cousin (and inheritor), Conphas to remove the tribal threat of the Scylvendi, to the north on the Jiunati Steppe. Meanwhile, as the combatants of the Holy war gather in the Empirical capital, the Emperor feeds them only enough to survive and not to march unless they sign his edict - promising any lands taken during the Holy War will remain in the control of the Empire. Xerius promises to grant stewardships to the conquerors, but not much else. Few are willing to sign until starvation sets in.

The first group to sign the edict leave the Empirical capital long before the majority of the army is assembled; They and their followers flow across the land like a plague, taking what they need and continuing in the name of all that's holy. The Fanim beat them easily sending heads of their heroes back to the Empire; thus ending the Vulgar Holy war.

The next group is held longer as their leader, Proyas (a student of Achamian), is more cagey than those that came before. As Achamian seeks high and low for his schools' great enemy, few believe they even exist. The Scarlet Spires hate Achamian's school (the Mandate) and believe their war with the Consult is folly. The Holy War is declared against the Cishaurim; the Scarlet Spire's secret enemy and assassins of their grandmaster.

As politics embroils all members, Anasurimbor meets up with Cnaiur, a survivor of Conphas' destruction of the Scylvendi, and together they go to kill Mahtahet. Eventually they meet up with Proyas in the Empire's capital, and join forces; at the end of the book the army can now march and Conphas goes with them.

The Darkness that came before is a fantasy novel steeped in its own history and embroiled in politics that almost allows me to forgive the bad characterization and amazing - yet non-magical powers of Anasurimbor. The mysticism in the book is deep with unexplained horrors (that in true Lovecraftian fashion are met but not detailed), non-men and the Sranc. Religion is a motivating force, but the politics behind it are the true driving power of the Empire and its religious factions.

The author uses only two female characters of note; both become whores both for their survival as well as money. While both are strong characters, it is a sad fate the author depicts for women in this world. All the other characters are male and there is no mention of women in power (other than the aging Emperor's mother - who once used her beauty as a weapon; a whore of a different bent). All the women are brutalized, traumatized and weak; while they do show intelligence - it is more like watching an intelligent pet play tricks. No one stands up for these women; all objectification is accepted outright or at least ignored by the lead characters.

Anasurimbor's ability to predict all things, at all levels - and to manipulate and control everyone around him is an interesting effect; although it is totally foiled by Cnaiur; who even among his people is considered mad. Cnaiur is crazy like a fox and only through great effort is able to keep Anasurimbor at bay. Their partnership is odd, but explained as Anasurimbor wants to kill the one man Cnaiur wishes dead most of all. Anasurimbor's ability makes him practically undefeatable and poses a major problem - for if the effect can be studied to understand the cause; where then is randomness? Where is chance? The ability is described with a certainty that seems to counter any chance of randomness occurring to foil the calculations involved. The only way I could continue reading was to ignore the author's protests and believe Anasurimbor's ability was clairvoyant; magic of a sort. Just a magic not understood by the schools.

The author's depiction of empires and internal politics was interesting, if a bit simplified for space and characters. We are told a fair bit about the past and current motivations of the main characters; with the exception of Mathanet. But we know almost nothing about the enemies of the holy war and even less about the Consult; both of which should play an important part in the story. This being book one, it can be assumed that they will become more prominent in subsequent books.

Anasurimbor is definitely the prince of nothing, although the title could also be passed to any of the characters already mentioned, as each seems to loose a lot as the story progresses. The author stresses the dirtying of the idea of a holy war as each character is forced to compromise high ideals to deal with petty concerns such as food, lodging and loyalty.

Being a fantasy novel, it is difficult to stipulate if the situations provided are possible. While there is a lot of similarity to the Byzantine empire with the setting the author chooses, the Scylvendi of the north are more reminiscent of a mix of Arabians and Mongols. The politics are, to me, the most interesting aspect--and without more from Mathanet's point of view, the story is rather one-sided. The author hints at the depts. of politics being played, but has not yet revealed his hand.

The politics in this book are not as thick as in even one book of the Fire and the Ice series by George R.R. Martin, and are more akin to Kathrine Kurtz Derani series; but they are not as well written. The book bogs down in sections where the author tries to show us more about Anasurimbor; primarily dealing with his mysticism and training.

The author's background is both heavier and harder to read than in most classical fantasy novels where the enemy tends to be another race than humanity. The only other author who presents similarly detailed politics without providing a lot of background information on all the players is Glenn Cook's Black Company novels, but there the focus is on the company; here the focus is not the war - but several characters of different political and moral motivations; none of which we can really understand by the end of book one.

Faith, the primary theme, is well defined by the author. "Faith is the truth of passion, ... and no passion is more true than another ... " (p470, The Holy War: Momemn). It drives every character, although passion and faith are used interchangeably by some characters. The novel is about a holy war; about finding out the truth behind the war as well as puzzling out individual parties motivations. What stake does each character (and the group they represent) have in the holy war, and how can they get more?

Overall this is not a book I would have chosen. I was able to finish it, but at times it was a struggle. I have great difficulty sympathizing with most of the characters. I don't know enough about Mathanet. Xerius is a power-hungry paranoid emperor with a taste for torture and self-delusion. His cousin, Conphas is certainly smarter - but we don't see enough of him. Their mother/aunt is an old and bitter woman that we only see through Xerius' eyes. Akka is fallible, likable and torn. Esmenet is both weak and strong and her failure of character along with long periods of inaction makes her very hard to like. Cnaiur is depicted as truly barbaric (taking and using Serwe as a prize) and vicious. Anasurimbor willingly manipulates and uses people. None of these characters have values even similar to mine and all but Akka show a mercenary side that is very hard for this 21st century woman to stomach. If the story was entirely from Akka's point of view, maybe the book would have been easier to read -- but a lot of the detail would be lost.

Favorite character: Akka.
Least favorite character: Cnaiur.
Would I recommend the book: No.
Would I read the rest of the series: I'd borrow it, just out of curiosity and probably read them if I had them; but I'd not shell out $12.00 CDN a book based on what I've read thus far.
Things to change to make it more to my liking: Anasurimbor's abilities - call them magical and have done. Stronger female characters. Less sex and violence combined (love scenes rather than rape would be nice). More characters I can empathize with.
What I liked: Akka. Political intrigue. Religious and magical mix.
What I hated: Rape. Threats of violence. Lovecraftian horrors.

My Reading Guide Questions:
-=-=-=-=-=-=-=-=
* When you read the prolog, what was your first impression of the book? Did it change as you continued reading?

The book starts out very very slowly. About 180 pages in, it begins to delve into politics and world lore - which actually helped. The author is in love with Anasurimbor and spends as much time as possible on the character. At first I thought I could empathize with the character, but as I watched him twist and kill people enthralled to him - that changed. I began to hate him. By the end of the book I could not abide the character and stopped caring about what he did or why.

* What do you think of Anasurimbor's abilities and his quest? Did the author's description of his abilities cause you any problems? How would you overcome these problems?

At first I was curious and accepting of Anasurimbor's abilities; but through the prologue I quickly realized the character had no limits. This was disturbing. As I continued reading I ran into limits on Anasurimbor's abilities; this sudden change only made sense only as a plot device. It contradicts the rules the author set up in the beginning; the way the author deals with it struck me as bad writing.

I had to believe that Anasurimbor's abilities were purely magical; ignoring the author's protests as I went.

* What does the title mean to you? To whom do you attribute the book's title: Anasurimbor? Xerius? Mathanet? Achamian? Conphas? or Cnaiur?

All the characters can relate to the title. Considering how much I hate Anasurimbor - I hope the title is his. The title relates to the coming apocalypse (a recurrent theme in Akka's dreams).

* Did you find Esmenet or Serwe to be primary or secondary characters? Why?

Secondary, at best. They were not the focus of the story (as most of the male characters were). At best they were plot devices, means to introduce tertiary characters and give a general feel to locations. They were weak and driven from without; even Esmenet's decision to leave home seemed somehow forced upon her. Her meeting with Akka (after several hundred pages) was so weak and dis-illuisatory that I actually thought she was being manipulated by a lovecraftian horror -- admittedly to think that her character failed her just then would be enough to make me stop reading the book.

* The Empire's edict is a ploy within a ploy. Did you understand it before or after Istriya details her understanding to Xerius?

Better and worse. I was wrong on several points; believing Xerius wants to remove power from the 1000 temples and become the leader of a holy war that would restore land to a failing empire. I was half right. Xerius would never lead an army; not when there's a cousin that might rival an offspring of Xerius for the thrown.

* Sex in the novel is often hinted at. At times it is mixed with violence. Did this improve or reduce your enjoyment of the book? Why?

It destroyed my enjoyment. These are supposed to be things that bad people do. I read to escape and enjoy; I do not enjoy reading about men subjugating women (with no one complaining). Worst of all it was so very casual. Serwe was just a prize - to be used and abused; it served no purpose except to show just how barbaric Cnaiur was and how manipulating Anasurimbor was.

* What did you make of the magical schools, or the description of magic - that sorcery created a stain that only the gifted could see. Did you understand how Achamian's dreams worked? Did he get them because of the school he joined, or did he join the school because of the dreams?

I liked the magical schools such as they were, but do not understand how Akka's school is so much more powerful than all the others; that Akka seemed to have dreamed the dreams before joining is contradictory; for when the author describes one of his pupils, the dreams came later, after he joined the order.
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March 2009

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